Resource Library


Our FIRST® LEGO® League team resources include everything you need to start, join, and guide a team to the successful completion of the mission.

FLL Coaches Handbook (2018-19)

Annual coaching guide provided with annual registration with


FIRST Steps – FLL Complete Guide

A full-year curriculum for FIRST LEGO League coaches and teachers! The curriculum guides new coaches through their initial season with FIRST LEGO League and provides standards mapping and assessments for teachers implementing FIRST LEGO League in the classroom. It is a step by step, meeting by meeting framework that allows coaches or teachers with no previous FIRST experience to lead a robotics team […]


What’s New in the Core Values Rubric (2018 Pilot)

Let’s look at what is new with the Core Values Rubric INTO ORBITSM for this year’s pilot.


Team Info Sheet

  • December 13, 2018

Form for collecting information about your team you would like to share at an event.

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From grants to sponsorships to fundraisers, there are many ways to support your team. Explore creative strategies and ideas that have worked for other teams.

Certified Training for LEGO MINDSTORMS EV3 (Carnegie Mellon Robotics Academy)

This course focuses on learning how to program the new LEGO MINDSTORMS EV3 robot, and how to navigate the new EV3 software. The course also covers how to use robotics as an organizer to teach CS-STEM (Computer Science, Science, Technology, Engineering, and Mathematics) concepts.


Curricula for LEGO® MINDSTORMS EV3 (Carnegie Mellon Robotics Academy)

The Robotics Academy develops tools for teachers that make it easier to implement robotics curriculum into today’s classrooms. Our curriculum is research-based, aligns with standards, and focuses on the development of 21st-century skill sets in students.


FIRST Washington STEM Robotics 101 (incl CTE)

The STEM Robotic 101 PD Program is designed to train and equip existing elementary, middle and high school teachers to become their school’s CS/STEM teacher. No prior experience in CS, STEM or Robotics is required.


Inspiring innovation that bolsters in-classroom performance

Is there anything cooler than seeing kids get excited about learning? These student inventors used their innovative problem-solving abilities to tackle real world issues, and – in the process – built skills that enhanced their performance in the classroom.


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